3d Don’t Die, Mr Robot (Bonus Round)
Enjoying the hell out of 3DDDMR at the moment, it’s so good and good indie patron voice you should totally wishlist it now for when it releases.
Couple of things I didn’t mention when writing a quick recommendation:
It finds me at the same broken noggin disadvantage that the recent Minotaur Arcade release (and the ace Digital Eclipse rework) of Gridrunner brings to the fore. It turns out that if you make your game have a very pretty x/y zapper and it produces a cool flood of glowing laser light, like a bastard moth to a flame, I am running into it. I don’t care, it’s a pretty light. Wheeeeeee.
Given this and Gridrunner both involve avoiding that laser, I’m really regretting my brain here. More than I do most days, anyway.
I am so glad the difficulty is tuned to human and not brutal. 3DDDMR manages to be difficult without forever putting the player on edge. Now, obviously, keeping the tension is a huge benefit to some games - it’s the beating heart and soul of Nex Machina and the game would be worse without it - but there’s also a point just before it tips over into arse clenching that I always try and hit with my own stuff, where accidentally offing your character is no biggie, just start and try again.
For me and my old age with slower reactions, hands that tremble more than they don’t and general inability to deal with even the slightest bit of stress right now, it’s the sweetest spot a game can land in. Graceful Explosion Machine and Wearedoomed manage the same thing but with different genre pieces, if you’re interested. Same for Monolith/Star Of Providence, which is my roguelike blaster of choice. Oh, and it’d be rude not to mention Cecconoid too.
Oof, this is getting to be a bit of a The Pool style infodump so before we get to an incident with a pigeon, let’s call it quits and I’ll go back to running into lasers at high speed like a nob and you have a read about 3DDDMR